In short
MimiQgame is an innovative game developed to support the rehabilitation of people with peripheral facial paralysis. It offers varied and adaptable exercises in a playful context, complemented by adjustable feedback options that encourage patients to stay engaged with their therapy.
Need and relevance
There is a growing global demand for interactive and innovative solutions in facial retraining, expressed by both therapists and patients. Traditional methods often lack flexibility and engagement, leading to lower adherence from patients and inefficient workflows for therapists. MimiQgame provides an effective and motivating alternative.
From approach to impact
MimiQgame is being developed as a technical proof of concept, continuously refined through user testing. Its playful approach and customisable feedback options improve patient adherence, while allowing therapists to work more efficiently and cost-effectively. In addition, the potential for broader applications of the game is being explored.
Partners
HoWest's DAE (Digital Art and Entertainment) research group.
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