Design criteria for digital game in the classroom

Through design-oriented research, we investigated which pedagogical-didactical criteria teachers in upper primary school use when using digital games in the classroom. 

In design teams, learning activities with digital (educational) games were designed, realised and evaluated. This led to design criteria for a game activity and a number of practical examples. 

Support tool for teachers

This led to the development of a support tool for teachers that game developers and education engagement partners can also use when developing or deploying games. The support tool consists of:

  • an instruction manual;
  • a game board;
  • more than 30 lesson sheets with worked-out examples. 

A game in the classroom?

Our website gets you started!

Research realisations and publications

iemand neemt document op papier door met op de achtergrond een laptop

Magazine article

Getting started with games in the classroom. What? Why? How?

presentatie 1

Presentation

The integration of digital games in primary education: a design-oriented study.

Oral presentation at Interactive inspiration day for teachers and researchers. VLOR 2019, Brussels, Belgium.

presentatie 2

Presentation

Using games in the classroom: developing customized lesson plans using the supporting tool game.learn.grow.

Oral presentation at INTED 2019, Valencia, Spain.

pdf 4

Artikel

Developing good practices to facilitate the integration of digital games in the classroom: a design-based research.

Oral presentation at Edulearn 2018, Palma de Mallorca, Spain.

Article in De Morgen

Learning without it feeling like learning.

vrouwen die op laptop surfen

Article

Blue ocean strategy in the educational sector: creation of a digital guiding tool for teachers to facilitate the integration of digital games in de classroom.

Oral presentation at Edulearn 2018, Palma de Mallorca, Spain.

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