How can we support the motor competence and risk competence of toddlers? First, we map out their current development. Then, together with the field and policy, we co-create initiatives to support toddlers in childcare and at home.
A lot of people experience acute or chronic conditions that reduce quality of life and self-reliance in later life. Physical activity can slow down or even reverse this vulnerability.
With the Erasmus+ project Decide, we are developing effective strategies for addressing unconscious biases, targeting both education and all other (professional) contexts where unbiased decision-making is crucial."
In this project, we explore the needs in the field of well-being and mental health care regarding AI. Together with them, we aim to elevate the accessibility, quality, and efficiency of support and services to a higher level in a secure manner, using artificial intelligence (AI).
This project is one of the 5 selected projects of the Flemish project call 'Imagining space together' of the Department of the Environment with the aim of sensitising Flemish citizens about and involving them in spatial challenges in Flanders.
The Horizon Europe project TITAN was launched on 1 September 2022. TITAN is developing a new technology to teach people faster and better fact-checking through AI. Our researchers are involved in user research.
The EPIC project is developing an intelligent Newsroom Computer System (NRCS) as a Software-as-a-Service (SAAS), supporting editorial teams in story-based news production across various modalities, channels, and devices. The project integrates multimodal news content following the principles of modular journalism.
In a time where technological progress continues to push the boundaries of human interaction with media, the 'Xited' project takes center stage in researching the enhancement of the media experience through immersive technologies. With a focus on innovative technologies such as extended reality and metaverse applications, this project explores how the integration of augmented reality (AR), mixed reality (MR), virtual reality (VR), and the metaverse can provide valuable additions to the experiences of media users.
In this two-year project, we work together with primary schools to build language-efficient education, effective language pathways for pupils in need of extra language support and a supported language policy.